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Castlevania Grim Reaper video game (1986) shadow box art officially licensed 9x9 inch (23x23cm) | Pixel Frames Image 1
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Castlevania Grim Reaper video game (1986) shadow box art officially licensed 9x9 inch (23x23cm) | Pixel Frames Image 2
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Castlevania Grim Reaper video game (1986) shadow box art officially licensed 9x9 inch (23x23cm) | Pixel Frames Image 3
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Castlevania Grim Reaper video game (1986) shadow box art officially licensed 9x9 inch (23x23cm) | Pixel Frames Nav Image 1
Castlevania Grim Reaper video game (1986) shadow box art officially licensed 9x9 inch (23x23cm) | Pixel Frames Nav Image 2
Castlevania Grim Reaper video game (1986) shadow box art officially licensed 9x9 inch (23x23cm) | Pixel Frames Nav Image 3

Castlevania Grim Reaper video game (1986) shadow box art officially licensed 9x9 inch (23x23cm) | Pixel Frames

$39.00 $46.00


Tags:

brand-Pixel frames colour-Multi colour franchise-Castlevania subcategory-Shadow boxes


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Art Prints
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  • Description

Features:

- Framed size 9" x 9" (23cm x 23cm) 
- Features grim reaper scene from Castlevania
- Officially Licensed by Konami
- Easily displayed on walls and flat surfaces
- Includes optional commemorative plaque

Description:

Simon takes up his whip again to immortalize this iconic Castlevania battle against the Grim Reaper!

Display the most iconic moments of gaming with the officially-licensed shadow boxes created to uniquely show your love of gaming.

Castlevania (1986) on the NES®/Famicom®

Pixel Frames bring iconic moments from your favorite video games out of the screen and into your living room!

These officially licensed shadow boxes are snapshots that perfectly convey your love for retro gaming – Bringing a “bit” of nostalgia to life.

More about Pixel Frames:

These are officially-licensed and multi-layered snapshots of popular retro game classics.

The foreground, midground, and background are layered and distanced to add depth within the shadowbox.

Each layer is laser cut, then inserted into a foam backing that holds each popular scene at a different point of depth to add a 3D feel to 2D retro games.